After playing around with the unit for 30 minutes, my thought process went from “but it’s only $20” in the beginning to “this isn’t worth $20” at the end. When I turned off the player and returned the Mini Game Entertainment System to its original packaging (likely to never be taken out again), I thought to myself that if paid any more than $9.99 for it, I would’ve felt ripped off.
So, to recap, the JT16-6P: (1) has nearly unplayable software; (2) has clunky hardware; (3) is overpriced; and (4) wouldn’t be entertaining to anyone over the age of 3. Other than that, the JT16-6P is perfect.
The Retroid Pocket 2+ is a game changing device in the next generation of retro handhelds. Aside from coming in significantly cheaper than the current generation of handhelds at $99, it has a powerful Unisoc Quad-core Tiger T310 processor that not only plays the entire Dreamcast and PSP library nearly flawlessly, but even pushes up to a limited number of GameCube and PlayStation 2 games with the right tweaks.
The RGB20 is priced around $90, which is on par or more expensive than already existing handhelds in the RK3326 range. It’s also more expensive than the Retroid Pocket 2, which offers better PSP and Dreamcast emulation.
There’s an adjective that I keep using to describe the Retro FC Plus 168-in-1: Adequate. As in, the 3-inch LCD screen is not well lit, but is adequate. The form factor is not compact, but is adequately portable. The game play is not revolutionary, but performs with adequasivity (not a word!).
The PiBoy absolutely comes recommended if N64 and PS1 emulation is on your “must have” list, and you don’t mind paying $150-200 for a preassembled version. If you’re skittish on the price and want something that you put in your pocket as opposed to a backpack, the 1Up PiBoy will not be for you.
For the price of $40, there is just no beating what you get. If you are OK with staying in the 16-bit category, and want a highly portable, premium looking and feeling retro handheld, this is absolutely worth your time and money.
The addition of save states along with better acoustics would’ve made this handheld a perfect 10. It was so close to perfection, but at $40, it’s still worth the purchase, especially if you grew up in the 16-bit era like I did.